overview
responses
excuses
litigation
mobiles
the box
studies

related
Guides:
Digital
Environment

related
Notes:
Adult Content
Industry
Cybersuicide
|
the box
This page considers 'television addiction' and 'videogame
addiction'.
It covers -
introduction
Claims of television addiction or videogame/computer game
addiction (and precursors such as pachinko addiction)
offer a perspective on -
- media
reception of claims of a new pathology or increasing
epidemic
- debate
within the health professions about the characterisation
of disorders, the potential confusion of causation with
correlation, and the appropriateness of specific therapies
- government
responses to community pressure that reflect broader
social discontents rather than particular medical problems.
Critics
have recurrently claimed that games are addictive (or
that they must be restricted because they result in violence
and a loosening of sexual or other restraints). Some of
those claims are highlighted here.
Critics have also claimed that television is addictive.
Those claims encompass mere viewing of television and
exposure to particular types of content, from soap operas
to cartoons (hotbeds of violence) and feature films (inducing
violence, sexual licence and substance abuse).
As with cyberaddiction, those claims are disputed by addiction
specialists, by industry and by people who are sceptical
about misuse of 'addiction' as an expression of what Alan
Dershowitz dismissed as "the abuse excuse".
There is disagreement about what constitutes addiction
to television (or to games), whether the supposed addiction
is a manifestation of an underlying disorder, and the
number of addicts. Is addiction to the box measurable?
Is it simply a matter of a critic's perception that the
'victim' has 'over-used' the medium and thus is addicted?
next page (studies)
|
|