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                        overview 
                         
                         This 
                        page considers 'mobile television', in particular video 
                        content broadcast to mobile handsets.  
                         
                        It covers - 
                      
                      It 
                        supplements the discussion of publishing and networks. 
                         
                        The following page considers questions about business 
                        models, media spin, forecasts regarding adult mobile video 
                        and the shape of future mobile tv devices. 
                         
                              
                        introduction 
                         
                        In principle it is possible to deliver video content to 
                        a range of wireless devices - including traditional television 
                        receivers, wireless laptops, 
                        wireless PDAs and mobile 
                        phones. Traditional demarcations between devices have 
                        blurred in recent years, with phones for example being 
                        marketed as PDAs, PDAs offering a wireless email capability 
                        and some consumers using wireless connectivity for access 
                        to the net while away from the office. Others have loaded 
                        video recordings from personal computers onto iPods 
                        or other devices for viewing while on public transport, 
                        waiting at airports, while with mates at the pub or in 
                        a university lecture. 
                         
                        In practice there is disagreement about standards for 
                        delivery of that content (should it be accessible on any 
                        device or only on particular formats?) and about markets. 
                         
                         
                        Much of the literature - and most investment - centres 
                        on mobile television as "transmission of audiovisual 
                        content to a mobile device", a device such as a PDA 
                        or mobile phone handset that has a small screen (and is 
                        thus different to the large screen and larger memory found 
                        on a laptop). 
                         
                        Enthusiasts and anxious bureaucrats have characterised 
                        mobile tv as "the next wave", with the European 
                        Commission in 2007 for example claiming that the technology 
                       
                         
                          has the potential to change profoundly the way in which 
                          consumers experience television and audiovisual services. 
                          It offers the possibility of viewing any content, any 
                          time, anywhere, and also provides for a new world of 
                          interactivity, where traditional and on-demand creative 
                          content consumption is supplemented by services tailored 
                          to the needs and tastes of each consumer. Mobile TV 
                          is at the crossroads of two powerful social trends, 
                          greater mobility and new forms of accessing media content. 
                          It therefore could become one of the next high-growth 
                          consumer technologies. By bringing together personal 
                          mobile communications, one of the most dynamic of European 
                          markets, and audiovisual content, Mobile TV is at the 
                          frontier of high-value, innovative services. Estimates 
                          indicate that by 2011 this could be a market between 
                          €7 billion and €20 billion, reaching between 
                          200 million and 500 million customers worldwide. 
                       
                      Those 
                        expectations have been reflected in substantial investment 
                        by network operators and content providers, although as 
                        noted in the following page the results of that investment 
                        have been disappointing and some major organisations have 
                        withdrawn from the market. 
                         
                        Expectations have also been reflected in a range of forecasts 
                        by commercial soothsayers, including predictions that 
                        adult content will be the "main driver of third-generation 
                        (3G) mobile services demand" and that mobile video 
                        will be a US$22 billion market by 2010.  
                         
                        That enthusiasm is reminiscent of claims that broadband 
                        over powerline (BPL) or 
                        the internet fridge will 
                        inevitably gain substantial market share. It is challenged 
                        by the commercial difficulties facing some mobile tv service 
                        providers and by the underwhelming uptake of past miniature 
                        television receivers (such as the Walkman-style device 
                        marketed by Sony in the 1990s).  
                         
                        That has led some observers to argue that - 
                      
                        - most 
                          people in fact do not want to watch much video on the 
                          little screen even if the content is available, consistent 
                          with research on accessibility
 
                        - the 
                          most useful model for m-tv is mtv: short news and sports 
                          clips with an emphasis on audio or on close-ups of key 
                          action (such as a catch at an international cricket 
                          match) rather than on transmission of The Seventh 
                          Seal, Cries & Whispers or Gone 
                          With The Wind
 
                        - the 
                          market for mobile tv erotica may centre on 'naughty' 
                          screensavers for the 'lads' market' rather than extended 
                          high-resolution performances
 
                       
                            
                        delivery  
                         
                        Mobile television delivery (ie transmission of audiovisual 
                        content to the mobile device) can take different forms, 
                        including - 
                      
                        -  
                          live content 
 
                        -  
                          time-shifted content
 
                        -  
                          on-demand
 
                       
                      Analysts 
                        have typically distinguished between broadcast ('one to 
                        many') and unicast ('one to one') mobile tv services that 
                        are downloaded to a device for subsequent viewing or that 
                        are watched as they are transmitted.  
                         
                        Given that the content is digital it can be delivered 
                        using 3G mobile (cellular) phone networks, by digital 
                        terrestrial broadcast systems or by satellite. It may 
                        be downloaded from the net for later display (and recurrent 
                        replay) on a PDA or similar device rather than a phone. 
                         
                        Traditional programmes - notably news and weather - are 
                        normally broadcast; unicasts include live video or 'time-shifted' 
                        (ie recorded) on demand transmissions that range from 
                        video podcasts to 'music 
                        video' clips and movies. Timeshifting may involve short 
                        clips from a network operator or its associate (eg music 
                        videos), a movie or television programme from a network 
                        operator's associate, or a multimedia message service 
                        (MMS) recording from 
                        one user of a network to that person's contacts. 
                         
                        The experience of viewing live or recorded video on a 
                        mobile phone screen is affected by user expectations, 
                        the nature of the content and the characteristics of the 
                        particular device.  
                         
                        Uptake by consumers has been inhibited by visibility and 
                        quality of service problems such as - 
                      
                        - few 
                          movies for example were intended for viewing on a "one 
                          inch square screen", so that users miss some aspects 
                          (even if using a high resolution screen and a magnifying 
                          glass) and may experience problems with dark scenes, 
                          poor contrast or wrong colours
 
                        -  
                          some television broadcasts do not fill the entire screen 
                          on particular phones
 
                        - some 
                          images are highly pixellated, particularly if camera 
                          angles change or the characters move too quickly
 
                        - the 
                          LCD on some phone screens darken while viewing of the 
                          content is underway (a common feature to conserve battery 
                          life), with users having to adjust the device's settings 
                          to ensure a continuously bright screen when viewing 
                          the movie
 
                        - buffering 
                          problems (akin to those found in much online video) 
                          with the movie starting and stopping several times when 
                          the data stream cannot keep up or simply freezing and 
                          dropping out
 
                        - poor 
                          battery life.
 
                       
                      It 
                        has also been inhibited by the lack of much content, particularly 
                        content repackaged for mobile devices. 
                         
                              
                        demand  
                         
                        There is contention about how many people in particular 
                        markets are engaging with mobile television (particularly 
                        on an ongoing and intensive basis) and whether the mobile 
                        tv population will grow. Some audience research challenges 
                        are discussed as part of a more detailed note elsewhere 
                        on this site. 
                         
                        As of 2007 the size of the mobile television population 
                        across the world remains low, because of factors such 
                        as - 
                      
                        - network 
                          access costs
 
                        - pricing 
                          of commercial content
 
                        - availability 
                          of infrastructure (including handsets, servers and the 
                          wireless network)
 
                        - quality 
                          of service problems (where for example the infrastructure 
                          is available but transmissions fall over)
 
                        - user 
                          unhappiness with the viewing experience
 
                       
                      In 
                        the US research firm Telephia claimed 
                        in 2006 that there were 3.7 million mobile television 
                        subscribers. Jupiter Research's Video on Cell Phones 
                        report from that year claimed that 25% of people would 
                        be interested in mobile television services but only 1% 
                        would be willing to pay for them.  
                         
                        That figure is consistent with studies in Europe and Australia 
                        where consumers have essentially indicated that mobile 
                        tv is "a nice idea" but not so nice that they 
                        would pay for the immediate access to content that can 
                        be viewed later without payment on free-to-air broadcast 
                        tv or on the net using a user-friendly monitor. As noted 
                        in the following page, Virgin Mobile abandoned its UK 
                        broadcast mobile TV service during 2007 after gaining 
                        under 20,000 subscribers. US infrastructure giant Crown 
                        Castle International similarly dumped Modeo, its mobile 
                        TV network, after lack of consumer and partner interest 
                         
                        Telephia's 2006 Mobile Video Diary Report claimed 
                        that 30% of its consumers reported watch mobile television 
                        between 12 pm and 4 pm; 31% watched between 4 pm and 8 
                        pm. 22% of viewing happened while the consumers were at 
                        home, 22% while commuting (hopefully not while driving 
                        a car), 16% while shopping and 14% while at work. 
                         
                        What they were watching, why they were watching and whether 
                        they were recurrently watching is more problematical. 
                         
                         
                              
                        standards  
                         
                        The mobile television industry is bedevilled by hype from 
                        enthusiasts, disagreement about what devices consumers 
                        will use (discussed in more detail in the following page) 
                        and uncertainty about standards.  
                         
                        Unicasting has largely used existing mobile networks (2.5 
                        or 3G/UMTS) to deliver content to mobile devices, in particular 
                        to mobile phones. There is more disagreement about mechanisms 
                        for broadcast mobile television, with competition between 
                        - 
                      
                        - DVB-H 
                          (Digital Video Broadcast transmission to Handheld terminals), 
                          based on the DVB-T standard (used for non-mobile digital 
                          terrestrial television in the EU)
 
                        - T-DMB 
                          (Terrestrial Digital Multimedia Broadcasting) based 
                          on T-DAB standards
 
                        - MediaFLO 
                          (Media Forward Link Only)
 
                        - DVB-SH 
                          (a hybrid satellite/terrestrial system)
 
                       
                      Disagreement 
                        has led to delays in decisionmaking by regulators (understandably 
                        reluctant to enshrine a standard that is specific to the 
                        particular jurisdiction or an individual solutions provider, 
                        replaying past problems with terrestrial digital broadcast 
                        tv), content production and uptake by network operators 
                        or broadcasters. 
                         
                              
                        regulation 
                         
                        Regulation varies from jurisdiction to jurisdiction, reflecting 
                        each nation's regime for - 
                      
                        - management 
                          of spectrum (in particular licensing of uses for 3G 
                          bandwidth)
 
                        - management 
                          of audiovisual broadcasting
 
                        - consumer 
                          protection (eg subscription to 'premium 
                          services')
 
                        - consumer 
                          use of networks (eg restrictions on making threats via 
                          a phone to another consumer)
 
                        - broader 
                          'content & carriage' restrictions (eg transmission 
                          of child pornography).
 
                       
                      Commercial 
                        content providers have thus been fined by regulators for 
                        broadcasting offensive content in breach of censorship 
                        codes. There have been a succession of prosecutions in 
                        Australia and elsewhere of individuals who have made and 
                        shared unauthorised video 
                        or who have been found to have child porn on their phones 
                        or PDAs. 
                         
                              
                        studies  
                         
                        A 2003 European Commission study on Mobile Entertainment 
                        in Europe: Current State of the Art (PDF) 
                        reflected disagreement about demand, pricing, regulatory 
                        frameworks and costs. There is a more upbeat view in Convergence 
                        Culture: Where Old and New Media Collide (New York: 
                        New York University Press 2006) by Henry Jenkins and Cell 
                        Phone Culture: Mobile Technology in Everyday Life 
                        (London: Routledge 2006) by Gerard Goggin. 
                         
                        For technical introductions see Converged Multimedia 
                        Networks  (New York: Wiley 2006) by Juliet Bates, 
                        Chris Gallon, Matthew Bocci et al, Wireless Communications: 
                        The Future (New York: Wiley 2007) by William Webb 
                        and Streaming and Digital Media: Understanding the 
                        Business and Technology (New York: Focal Press 2007) 
                        by Dan Rayburn. 
                       
                         
                         
                         
                         
                        
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