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the box
This page considers 'television addiction'.
It covers -
introduction
Claims of television addiction or videogame/computer game
addiction (and precursors such as pachinko addiction)
offer a perspective on -
- media
reception of claims of a new pathology or increasing
epidemic
- debate
within the health professions about the characterisation
of disorders, the potential confusion of causation with
correlation, and the appropriateness of specific therapies
- government
responses to community pressure that reflect broader
social discontents rather than particular medical problems.
Critics
have claimed that television is addictive, is a 'plug-in
drug', erodes community and individual health, and fosters
a range of ills from violence to gendered discrimination.
Those claims encompass mere viewing of television and
exposure to particular types of content, from soap operas
to cartoons (hotbeds of violence) and feature films (inducing
violence, sexual licence and substance abuse).
As with cyberaddiction, those claims are disputed by addiction
specialists, by industry and by people who are sceptical
about misuse of 'addiction' as an expression of what Alan
Dershowitz dismissed as "the abuse excuse".
They are reminiscent of past jeremiads against the movies
(particularly viewing by children, women or the lower
classes - all deemed more excitable and suggestible) or
reading novels, comics and the yellow press.
There is disagreement about what constitutes addiction
to television (or to games), whether the supposed addiction
is a manifestation of an underlying disorder, and the
number of addicts. Is addiction to the box measurable?
Is it simply a matter of a critic's perception that the
'victim' has 'over-used' the medium and thus is addicted?
anxieties
Aric Sigman, author of Remotely Controlled: How Television
Is Damaging Our Lives (London: Vermilion Press 2005),
in describing television as "the greatest health
scandal of our time" claims that "viewing even
moderate amounts of television -
- May
damage brain cell development and function
-
Is the only adult pastime from the ages of 20 to 60
positively linked to developing Alzheimer's disease
-
Is a direct cause of obesity — a bigger factor
even than eating junk food or taking too little exercise.
-
Significantly increases the risk of Type 2 diabetes.
-
May biologically trigger premature puberty.
-
Leads to a significantly elevated risk of sleep problems
in adulthood, causing hormone changes which in turn
increase body fat production and appetite, damages the
immune system and may lead to a greater vulnerability
to cancer.
-
Is a major independent cause of clinical depression
(of which Britain has the highest rate in Europe)
- stunts
the development of children's brains
- increases
the likelihood of children developing ADHD
- lowers
adult libido
- is
a leading cause of half of all violence-related crime.
A
sceptic might ask whether pastimes such as reading novels
or exposes of media ills has the same effects ... and
whether some people confuse correlation with causation?
Salient works on addiction to the box include Marie Winn's
The Plug-In Drug (New York: Penguin 1985) and
Unplugging the Plug-In Drug (New York: Penguin
1987), Jerry Mander's Four Arguments for the Elimination
of Television (New York: Quill 1978), Robert Kubey
& Mihaly Csikszentmihalyi's Television and the
Quality of Life (Hillsdale: Lawrence Erlbaum 1990)
and 'Television addiction is no mere metaphor' in 286(2)
Scientific American (2002), 62-81 and Robert
McIlwraith, Robin Jacobvitz, Robert Kubey & Alison
Alexander's 'Television addiction: Theories and data behind
the ubiquitous metaphor' in 35(2) American Behavioral
Scientist (1991), 104-121.
Responses include Why TV Is Good For Kids (Sydney:
Pan Macmillan 2006) by Catharine Lumby & Duncan Fine,
'The Cultural Power of an
Anti-Television Metaphor: Questioning the “Plug-In
Drug” and a TV-Free America' (PDF)
by Jason Mittell and Grand Theft Childhood: The Surprising
Truth About Violent Video Games and What Parents Can Do
(New York: Simon & Schuster 2008) by Lawrence Kutner
& Cheryl Olson. Other works are highlighted in the
following page
next page (games)
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